#include "Aim.h"

const char* Aim::AIM_SPRITE_PATH = "media/sprites/mira.png";
Aim::Aim()
{
    init();
}

void Aim::init()
{
    mira.load(Aim::AIM_SPRITE_PATH);
    mira.position(400,300);
    hide();
}
void Aim::appear()
{
    mira.scale(0.5,0.5);
}
void Aim::hide()
{
    mira.scale(0.0,0.0);
}
